import { CanvasConfig } from "@sc07-canvas/lib/src/net"; import { prisma } from "./prisma"; import { Redis } from "./redis"; import { SocketServer } from "./SocketServer"; import { Logger } from "./Logger"; class Canvas { /** * Size of the canvas */ private canvasSize: [width: number, height: number]; constructor() { this.canvasSize = [100, 100]; } getCanvasConfig(): CanvasConfig { return { size: this.canvasSize, zoom: 7, pixel: { cooldown: 10, multiplier: 3, maxStack: 6, }, undo: { grace_period: 5000, }, }; } /** * Change size of the canvas * * Expensive task, will take a bit * * @param width * @param height */ async setSize(width: number, height: number) { Logger.info("Canvas#setSize has started", { old: this.canvasSize, new: [width, height], }); this.canvasSize = [width, height]; await prisma.setting.upsert({ where: { key: "canvas.size" }, create: { key: "canvas.size", value: JSON.stringify({ width, height }), }, update: { key: "canvas.size", value: JSON.stringify({ width, height }), }, }); // we're about to use the redis keys, make sure they are all updated await this.pixelsToRedis(); // the redis key is 1D, since the dimentions changed we need to update it await this.canvasToRedis(); // announce the new config, which contains the canvas size SocketServer.instance.broadcastConfig(); // announce new pixel array that was generated previously await this.getPixelsArray().then((pixels) => { SocketServer.instance.io.emit("canvas", pixels); }); Logger.info("Canvas#setSize has finished"); } /** * Latest database pixels -> Redis */ async pixelsToRedis() { const redis = await Redis.getClient(); const key = Redis.keyRef("pixelColor"); for (let x = 0; x < this.canvasSize[0]; x++) { for (let y = 0; y < this.canvasSize[1]; y++) { const pixel = await prisma.pixel.findFirst({ where: { x, y, }, orderBy: [ { createdAt: "asc", }, ], }); await redis.set(key(x, y), pixel?.color || "transparent"); } } } /** * Redis pixels -> single Redis comma separated list of hex * @returns 1D array of pixel values */ async canvasToRedis() { const redis = await Redis.getClient(); const pixels: string[] = []; // (y -> x) because of how the conversion needs to be done later // if this is inverted, the map will flip when rebuilding the cache (5 minute expiry) // fixes #24 for (let y = 0; y < this.canvasSize[1]; y++) { for (let x = 0; x < this.canvasSize[0]; x++) { pixels.push( (await redis.get(Redis.key("pixelColor", x, y))) || "transparent" ); } } await redis.set(Redis.key("canvas"), pixels.join(","), { EX: 60 * 5 }); return pixels; } /** * force an update at a specific position */ async updateCanvasRedisAtPos(x: number, y: number) { const redis = await Redis.getClient(); const pixels: string[] = ( (await redis.get(Redis.key("canvas"))) || "" ).split(","); pixels[this.canvasSize[0] * y + x] = (await redis.get(Redis.key("pixelColor", x, y))) || "transparent"; await redis.set(Redis.key("canvas"), pixels.join(","), { EX: 60 * 5 }); } async getPixelsArray() { const redis = await Redis.getClient(); if (await redis.exists(Redis.key("canvas"))) { const cached = await redis.get(Redis.key("canvas")); return cached!.split(","); } return await this.canvasToRedis(); } async getPixel(x: number, y: number) { return await prisma.pixel.findFirst({ where: { x, y, }, }); } async setPixel(user: { sub: string }, x: number, y: number, hex: string) { const redis = await Redis.getClient(); await prisma.pixel.create({ data: { userId: user.sub, color: hex, x, y, }, }); await prisma.user.update({ where: { sub: user.sub }, data: { lastPixelTime: new Date() }, }); await redis.set(Redis.key("pixelColor", x, y), hex); // maybe only update specific element? // i don't think it needs to be awaited await this.updateCanvasRedisAtPos(x, y); } /** * Force a pixel to be updated in redis * @param x * @param y */ async refreshPixel(x: number, y: number) { const redis = await Redis.getClient(); const key = Redis.key("pixelColor", x, y); // find if any pixels exist at this spot, and pick the most recent one const pixel = await prisma.pixel.findFirst({ where: { x, y }, orderBy: { createdAt: "desc" }, }); let paletteColorID = -1; // if pixel exists in redis if (pixel) { redis.set(key, pixel.color); paletteColorID = (await prisma.paletteColor.findFirst({ where: { hex: pixel.color }, }))!.id; } else { redis.del(key); } await this.updateCanvasRedisAtPos(x, y); // announce to everyone the pixel's color // using -1 if no pixel is there anymore SocketServer.instance.io.emit("pixel", { x, y, color: paletteColorID, }); } } export default new Canvas();