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Pixels stack up to max + 1

I'm not going to call out the person who reported this, but i also experienced this during the event lol

this is probably related to pixel stacking being spun off into a separate process

Bug: I seemed to be able to effectively store up 7 pixels, not 6.

How? The maximum the UI displays is 6/6, but after receiving the 6th pixel, there seems to be an invisible 30 second timer which runs in the background. When I place my next pixel, the timer counts down not from 30, but from whatever the invisible timer was at. If the timer had reached 0, I immediately received an additional pixel.

I’m not complaining about the extra pixel, but it would be nice for the UI to match :)

Edited by Grant