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import { getLogger } from "./Logger";
import { Pixel } from "@prisma/client";
import { CanvasWorker } from "../workers/worker";
/**
* Size of the canvas
*/
private canvasSize: [width: number, height: number];
/**
* Change size of the canvas
*
* Expensive task, will take a bit
*
* @param width
* @param height
*/
async setSize(width: number, height: number, useStatic = false) {
if (useStatic) {
this.canvasSize = [width, height];
return;
}
const now = Date.now();
Logger.info("[Canvas#setSize] has started", {
old: this.canvasSize,
new: [width, height],
});
await prisma.setting.upsert({
where: { key: "canvas.size" },
create: {
key: "canvas.size",
value: JSON.stringify({ width, height }),
},
update: {
key: "canvas.size",
value: JSON.stringify({ width, height }),
},
});
// the redis key is 1D, since the dimentions changed we need to update it
await this.canvasToRedis();
// this gets called on startup, before the SocketServer is initialized
// so only call if it's available
if (SocketServer.instance) {
// announce the new config, which contains the canvas size
SocketServer.instance.broadcastConfig();
// announce new pixel array that was generated previously
await this.getPixelsArray().then((pixels) => {
SocketServer.instance?.io.emit("canvas", pixels);
});
} else {
Logger.warn(
"[Canvas#setSize] No SocketServer instance, cannot broadcast config change"
);
}
Logger.info(
"[Canvas#setSize] has finished in " +
((Date.now() - now) / 1000).toFixed(1) +
" seconds"
);
async forceUpdatePixelIsTop() {
const now = Date.now();
Logger.info("[Canvas#forceUpdatePixelIsTop] is starting...");
for (let x = 0; x < this.canvasSize[0]; x++) {
for (let y = 0; y < this.canvasSize[1]; y++) {
const pixel = (
await prisma.pixel.findMany({
where: { x, y },
orderBy: {
createdAt: "desc",
},
take: 1,
})
)?.[0];
if (pixel) {
await prisma.pixel.update({
where: {
id: pixel.id,
},
data: {
isTop: true,
},
});
}
Logger.info(
"[Canvas#forceUpdatePixelIsTop] has finished in " +
((Date.now() - now) / 1000).toFixed(1) +
" seconds"
);
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* Undo a pixel
* @throws Error "Pixel is not on top"
* @param pixel
*/
async undoPixel(pixel: Pixel) {
if (!pixel.isTop) throw new Error("Pixel is not on top");
await prisma.pixel.update({
where: { id: pixel.id },
data: {
deletedAt: new Date(),
isTop: false,
},
});
const coveringPixel = (
await prisma.pixel.findMany({
where: { x: pixel.x, y: pixel.y, createdAt: { lt: pixel.createdAt } },
orderBy: { createdAt: "desc" },
take: 1,
})
)?.[0];
if (coveringPixel) {
await prisma.pixel.update({
where: { id: coveringPixel.id },
data: {
isTop: true,
},
});
}
}
/**
* Converts database pixels to Redis string
*
* @worker
* @returns
canvasToRedis(): Promise<string[]> {
return new Promise((res) => {
Logger.info("Triggering canvasToRedis()");
const [width, height] = this.getCanvasConfig().size;
CanvasWorker.once("message", (msg) => {
if (msg.type === "canvasToRedis") {
Logger.info("Finished canvasToRedis()");
res(msg.data);
}
});
CanvasWorker.postMessage({
type: "canvasToRedis",
width,
height,
});
}
/**
* force an update at a specific position
*/
async updateCanvasRedisAtPos(x: number, y: number) {
const redis = await Redis.getClient();
const dbpixel = await this.getPixel(x, y);
pixels[this.canvasSize[0] * y + x] = dbpixel?.color || "transparent";
await redis.set(Redis.key("canvas"), pixels.join(","), { EX: 60 * 5 });
}
async updateCanvasRedisWithBatch(
pixelBatch: { x: number; y: number; hex: string }[]
) {
const redis = await Redis.getClient();
const pixels: string[] = (
(await redis.get(Redis.key("canvas"))) || ""
).split(",");
for (const pixel of pixelBatch) {
pixels[this.canvasSize[0] * pixel.y + pixel.x] = pixel.hex;
}
await redis.set(Redis.key("canvas"), pixels.join(","), { EX: 60 * 5 });
async isPixelArrayCached() {
const redis = await Redis.getClient();
return await redis.exists(Redis.key("canvas"));
}
const redis = await Redis.getClient();
if (await redis.exists(Redis.key("canvas"))) {
const cached = await redis.get(Redis.key("canvas"));
return cached!.split(",");
}
return await this.canvasToRedis();
}
/**
* Get if a pixel is maybe empty
* @param x
* @param y
* @returns
*/
async isPixelEmpty(x: number, y: number) {
const pixel = await this.getPixel(x, y);
return pixel === null;
async getPixel(x: number, y: number) {
return await prisma.pixel.findFirst({
where: {
x,
y,
isTop: true,
},
});
}
async fillArea(
user: { sub: string },
start: [x: number, y: number],
end: [x: number, y: number],
hex: string
) {
await prisma.pixel.updateMany({
where: {
x: {
gte: start[0],
lt: end[0],
},
},
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isTop: true,
},
data: {
isTop: false,
},
});
let pixels: {
x: number;
y: number;
}[] = [];
for (let x = start[0]; x <= end[0]; x++) {
for (let y = start[1]; y <= end[1]; y++) {
pixels.push({
x,
y,
});
}
}
await prisma.pixel.createMany({
data: pixels.map((px) => ({
userId: user.sub,
color: hex,
isTop: true,
isModAction: true,
...px,
})),
});
await this.updateCanvasRedisWithBatch(
pixels.map((px) => ({
...px,
hex,
}))
);
}
async setPixel(
user: { sub: string },
x: number,
y: number,
hex: string,
isModAction: boolean
) {
// only one pixel can be on top at (x,y)
await prisma.pixel.updateMany({
where: { x, y, isTop: true },
data: {
isTop: false,
},
});
await prisma.pixel.create({
data: {
userId: user.sub,
color: hex,
x,
y,
},
});
await prisma.user.update({
where: { sub: user.sub },
data: { lastPixelTime: new Date() },
});
// maybe only update specific element?
// i don't think it needs to be awaited
await this.updateCanvasRedisAtPos(x, y);
Logger.info(`${user.sub} placed pixel at (${x}, ${y})`);
/**
* Force a pixel to be updated in redis
* @param x
* @param y
*/
async refreshPixel(x: number, y: number) {
// find if any pixels exist at this spot, and pick the most recent one
const pixel = await this.getPixel(x, y);
let paletteColorID = -1;
// if pixel exists in redis
if (pixel) {
paletteColorID = (await prisma.paletteColor.findFirst({
where: { hex: pixel.color },
}))!.id;
}
await this.updateCanvasRedisAtPos(x, y);
// announce to everyone the pixel's color
// using -1 if no pixel is there anymore
SocketServer.instance.io.emit("pixel", {
x,
y,
color: paletteColorID,
});
}

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/**
* Generate heatmap of active pixels
*
* @note expensive operation, takes a bit to execute
* @returns 2 character strings with 0-100 in radix 36 (depends on canvas size)
*/
async generateHeatmap() {
const redis_set = await Redis.getClient("MAIN");
const redis_sub = await Redis.getClient("SUB");

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const now = Date.now();
const minimumDate = new Date();
minimumDate.setHours(minimumDate.getHours() - 3); // 3 hours ago
const pad = (str: string) => (str.length < 2 ? "0" : "") + str;
const heatmap: string[] = [];
const topPixels = await prisma.pixel.findMany({
where: { isTop: true, createdAt: { gte: minimumDate } },
});

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for (let y = 0; y < this.canvasSize[1]; y++) {
const arr: number[] = [];
for (let x = 0; x < this.canvasSize[0]; x++) {
const pixel = topPixels.find((px) => px.x === x && px.y === y);

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if (pixel) {
arr.push(
((1 -
(now - pixel.createdAt.getTime()) /
(now - minimumDate.getTime())) *
100) >>
0
);
} else {
arr.push(0);
}
}
heatmap.push(arr.map((num) => pad(num.toString(36))).join(""));
}
const heatmapStr = heatmap.join("");
// cache for 5 minutes
await redis_set.setEx(Redis.key("heatmap"), 60 * 5, heatmapStr);

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// notify anyone interested about the new heatmap
await redis_set.publish(Redis.key("channel_heatmap"), heatmapStr);
// SocketServer.instance.io.to("sub:heatmap").emit("heatmap", heatmapStr);

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return heatmapStr;
}
/**
* Get cache heatmap safely
* @returns see Canvas#generateHeatmap
*/
async getCachedHeatmap(): Promise<string | undefined> {
const redis = await Redis.getClient();
if (!(await redis.exists(Redis.key("heatmap")))) {
Logger.warn("Canvas#getCachedHeatmap has no cached heatmap");
return undefined;
}
return (await redis.get(Redis.key("heatmap"))) as string;
}