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import {
ClientConfig,
IPalleteContext,
IPosition,
Pixel,
} from "@sc07-canvas/lib/src/net";
ClickEvent,
HoverEvent,
PanZoom,
} from "@sc07-canvas/lib/src/renderer/PanZoom";
interface CanvasEvents {
/**
* Cursor canvas position
* (-1, -1) is not on canvas
* @param position Canvas position
* @returns
*/
cursorPos: (position: IPosition) => void;
}
export class Canvas extends EventEmitter<CanvasEvents> {
static instance: Canvas | undefined;
private _destroy = false;
private config: ClientConfig;
private canvas: HTMLCanvasElement;
private PanZoom: PanZoom;
private ctx: CanvasRenderingContext2D;
private cursor = { x: -1, y: -1 };
private pixels: {
[x_y: string]: { color: number; type: "full" | "pending" };
} = {};
constructor(
config: ClientConfig,
canvas: HTMLCanvasElement,
PanZoom: PanZoom
) {
super();
Canvas.instance = this;
this.canvas = canvas;
this.PanZoom = PanZoom;
this.ctx = canvas.getContext("2d")!;
canvas.width = config.canvas.size[0];
canvas.height = config.canvas.size[1];
this.PanZoom.addListener("hover", this.handleMouseMove.bind(this));
this.PanZoom.addListener("click", this.handleMouseDown.bind(this));
Network.waitFor("canvas").then(([pixels]) => this.handleBatch(pixels));
Network.waitFor("pixelLastPlaced").then(
([time]) => (this.lastPlace = time)
);
Network.on("pixel", this.handlePixel);
destroy() {
this._destroy = true;
this.PanZoom.removeListener("hover", this.handleMouseMove.bind(this));
this.PanZoom.removeListener("click", this.handleMouseDown.bind(this));
Network.off("canvas", this.handleBatch.bind(this));
handleMouseDown(e: ClickEvent) {
const [x, y] = this.screenToPos(e.clientX, e.clientY);
this.place(x, y);
}
handleMouseMove(e: HoverEvent) {
const canvasRect = this.canvas.getBoundingClientRect();
if (
canvasRect.left <= e.clientX &&
canvasRect.right >= e.clientX &&
canvasRect.top <= e.clientY &&
canvasRect.bottom >= e.clientY
) {
const [x, y] = this.screenToPos(e.clientX, e.clientY);
this.cursor.x = x;
this.cursor.y = y;
} else {
this.cursor.x = -1;
this.cursor.y = -1;
}
handleBatch(pixels: string[]) {
pixels.forEach((hex, index) => {
const x = index % this.config.canvas.size[0];
const y = index / this.config.canvas.size[1];
const color = this.Pallete.getColorFromHex(hex);
this.pixels[x + "_" + y] = {
color: color ? color.id : -1,
type: "full",
};
handlePixel = ({ x, y, color }: Pixel) => {
this.pixels[x + "_" + y] = {
color,
type: "full",
palleteCtx: IPalleteContext = {};
Pallete = {
getColor: (colorId: number) => {
return this.config.pallete.colors.find((c) => c.id === colorId);
},
getSelectedColor: () => {
if (!this.palleteCtx.color) return undefined;
return this.Pallete.getColor(this.palleteCtx.color);
},
getColorFromHex: (hex: string) => {
return this.config.pallete.colors.find((c) => c.hex === hex);
},
};
updatePallete(pallete: IPalleteContext) {
this.palleteCtx = pallete;
}
place(x: number, y: number) {
if (!this.Pallete.getSelectedColor()) return;
// TODO: redo this as the server now verifies placements differently
// if (this.lastPlace) {
// if (this.lastPlace + this.config.pallete.pixel_cooldown > Date.now()) {
// console.log("cannot place; cooldown");
// return;
// }
// }
Network.socket
.emitWithAck("place", {
x,
y,
color: this.Pallete.getSelectedColor()!.id,
})
.then((ack) => {
if (ack.success) {
// TODO: handle undo pixel
alert("error: " + ack.error);
console.warn(
"Attempted to place pixel",
{ x, y, color: this.Pallete.getSelectedColor()!.id },
"and got error",
ack
);
canvasToPanZoomTransform(x: number, y: number) {
let transformX = 0;
let transformY = 0;
if (this.PanZoom.flags.useZoom) {
// CSS Zoom does not alter this (obviously)
transformX = this.canvas.width / 2 - x;
transformY = this.canvas.height / 2 - y;
} else {
transformX = this.canvas.width / 2 - x;
transformY = this.canvas.height / 2 - y;
}
return { transformX, transformY };
}
panZoomTransformToCanvas() {
const { x, y, scale: zoom } = this.PanZoom.transform;
const rect = this.canvas.getBoundingClientRect();
if (this.PanZoom.flags.useZoom) {
// css zoom doesn't change the bounding client rect
// therefore dividing by zoom doesn't return the correct output
canvasX = this.canvas.width - (x + rect.width / 2);
canvasY = this.canvas.height - (y + rect.height / 2);
} else {
canvasX = this.canvas.width / 2 - (x + rect.width / zoom);
canvasY = this.canvas.height / 2 - (y + rect.height / zoom);
canvasX += this.canvas.width;
canvasY += this.canvas.height;
}
canvasX >>= 0;
canvasY >>= 0;
return { canvasX, canvasY };
debug(x: number, y: number, id?: string) {
if (document.getElementById("debug-" + id)) {
document.getElementById("debug-" + id)!.style.top = y + "px";
document.getElementById("debug-" + id)!.style.left = x + "px";
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let el = document.createElement("div");
if (id) el.id = "debug-" + id;
el.classList.add("debug-point");
el.style.setProperty("top", y + "px");
el.style.setProperty("left", x + "px");
document.body.appendChild(el);
}
screenToPos(x: number, y: number) {
// the rendered dimentions in the browser
const rect = this.canvas.getBoundingClientRect();
let output = {
x: 0,
y: 0,
};
if (this.PanZoom.flags.useZoom) {
const scale = this.PanZoom.transform.scale;
output.x = x / scale - rect.left;
output.y = y / scale - rect.top;
} else {
// get the ratio
const scale = [
this.canvas.width / rect.width,
this.canvas.height / rect.height,
];
output.x = (x - rect.left) * scale[0];
output.y = (y - rect.top) * scale[1];
}
// floor it, we're getting canvas coords, which can't have decimals
output.x >>= 0;
output.y >>= 0;
draw() {
this.ctx.imageSmoothingEnabled = false;
const bezier = (n: number) => n * n * (3 - 2 * n);
this.ctx.globalAlpha = 1;
this.ctx.fillStyle = "#fff";
this.ctx.fillRect(
0,
0,
this.config.canvas.size[0],
this.config.canvas.size[1]
);
for (const [x_y, pixel] of Object.entries(this.pixels)) {
const [x, y] = x_y.split("_").map((a) => parseInt(a));
this.ctx.globalAlpha = pixel.type === "full" ? 1 : 0.5;
this.ctx.fillStyle =
pixel.color > -1
: "transparent";
this.ctx.fillRect(x, y, 1, 1);
}
if (this.palleteCtx.color && this.cursor.x > -1 && this.cursor.y > -1) {
const color = this.config.pallete.colors.find(
(c) => c.id === this.palleteCtx.color
);
let t = ((Date.now() / 100) % 10) / 10;
this.ctx.globalAlpha = t < 0.5 ? bezier(t) : -bezier(t) + 1;
this.ctx.fillRect(this.cursor.x, this.cursor.y, 1, 1);
}
if (!this._destroy) window.requestAnimationFrame(() => this.draw());