Newer
Older
import {
CanvasConfig,
ClientToServerEvents,
ServerToClientEvents,
} from "@sc07-canvas/lib/src/net";
import { getLogger } from "./Logger";
import { Pixel } from "@prisma/client";
import {
callCacheWorker,
callWorkerMethod,
getCacheWorkerIdForCoords,
getCanvasCacheWorker,
} from "../workers/worker";
const canvasSectionSize = [100, 100]; // TODO: config maybe?
/**
* Size of the canvas
*/
private canvasSize: [width: number, height: number];
get frozen() {
return this.isFrozen;
}
async setFrozen(frozen: boolean) {
this.isFrozen = frozen;
await prisma.setting.upsert({
where: { key: "canvas.frozen" },
create: {
key: "canvas.frozen",
value: JSON.stringify(frozen),
},
update: {
key: "canvas.frozen",
value: JSON.stringify(frozen),
},
});
if (SocketServer.instance) {
SocketServer.instance.broadcastConfig();
} else {
Logger.warn(
"[Canvas#setFrozen] SocketServer is not instantiated, cannot broadcast config"
);
}
}
/**
* Change size of the canvas
*
* @param width
* @param height
*/
async setSize(width: number, height: number, useStatic = false) {
if (useStatic) {
this.canvasSize = [width, height];
return;
}
const now = Date.now();
Logger.info("[Canvas#setSize] has started", {
old: this.canvasSize,
new: [width, height],
});
await prisma.setting.upsert({
where: { key: "canvas.size" },
create: {
key: "canvas.size",
value: JSON.stringify({ width, height }),
},
update: {
key: "canvas.size",
value: JSON.stringify({ width, height }),
},
});
// this gets called on startup, before the SocketServer is initialized
// so only call if it's available
if (SocketServer.instance) {
// announce the new config, which contains the canvas size
SocketServer.instance.broadcastConfig();
// announce all canvas chunks
SocketServer.instance.io.emit("clearCanvasChunks");
await this.broadcastCanvasChunks();
} else {
Logger.warn(
"[Canvas#setSize] No SocketServer instance, cannot broadcast config change"
);
}
Logger.info(
"[Canvas#setSize] has finished in " +
((Date.now() - now) / 1000).toFixed(1) +
" seconds"
);
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
async sendCanvasChunksToSocket(
socket: Socket<ClientToServerEvents, ServerToClientEvents>
) {
await this.getAllChunks((start, end, data) => {
socket.emit("canvas", start, end, data.split(","));
});
}
async broadcastCanvasChunks() {
await this.getAllChunks((start, end, data) => {
SocketServer.instance.io.emit("canvas", start, end, data.split(","));
});
}
async getAllChunks(
chunkCallback: (
start: [x: number, y: number],
end: [x: number, y: number],
data: string
) => any
) {
const redis = await Redis.getClient();
let pending: Promise<void>[] = [];
for (let x = 0; x < this.canvasSize[0]; x += canvasSectionSize[0]) {
for (let y = 0; y < this.canvasSize[1]; y += canvasSectionSize[1]) {
const start: [number, number] = [x, y];
const end: [number, number] = [
x + canvasSectionSize[0],
y + canvasSectionSize[1],
];
pending.push(
new Promise((res) => {
redis
.get(Redis.key("canvas_section", start, end))
.then((value): any => {
chunkCallback(start, end, value || "");
res();
});
})
);
}
}
await Promise.allSettled(pending);
}
async forceUpdatePixelIsTop() {
const now = Date.now();
Logger.info("[Canvas#forceUpdatePixelIsTop] is starting...");
for (let x = 0; x < this.canvasSize[0]; x++) {
for (let y = 0; y < this.canvasSize[1]; y++) {
orderBy: {
createdAt: "desc",
},
take: 1,
})
)?.[0];
if (pixel) {
await prisma.pixel.update({
where: {
id: pixel.id,
},
data: {
isTop: true,
},
});
}
Logger.info(
"[Canvas#forceUpdatePixelIsTop] has finished in " +
((Date.now() - now) / 1000).toFixed(1) +
" seconds"
);
* Undo a pixel
* @throws Error "Pixel is not on top"
* @param pixel
async undoPixel(pixel: Pixel): Promise<Pixel | undefined> {
if (!pixel.isTop) throw new Error("Pixel is not on top");
await prisma.pixel.update({
where: { id: pixel.id },
data: {
deletedAt: new Date(),
isTop: false,
},
});
where: {
x: pixel.x,
y: pixel.y,
createdAt: { lt: pixel.createdAt },
deletedAt: null, // undone pixels will have this set
orderBy: { createdAt: "desc" },
take: 1,
})
)?.[0];
if (coveringPixel) {
await prisma.pixel.update({
where: { id: coveringPixel.id },
data: {
isTop: true,
},
});
}
LogMan.log("pixel_undo", pixel.userId, {
x: pixel.x,
y: pixel.y,
hex: coveringPixel?.color,
});
async canvasToRedis(): Promise<void> {
const start = Date.now();
let pending: Promise<any>[] = [];
for (let x = 0; x < this.canvasSize[0]; x += canvasSectionSize[0]) {
for (let y = 0; y < this.canvasSize[1]; y += canvasSectionSize[1]) {
pending.push(
callCacheWorker("cache", {
start: [x, y],
end: [x + canvasSectionSize[0], y + canvasSectionSize[1]],
})
);
}
}
await Promise.allSettled(pending);
Logger.info(
`Finished canvasToRedis() in ${((Date.now() - start) / 1000).toFixed(2)}s`
);
}
/**
* force an update at a specific position
*/
async updateCanvasRedisAtPos(x: number, y: number) {
// ensure pixels in the same location are always in the same queue
const workerId = getCacheWorkerIdForCoords(x, y);
// queue canvas writes in redis to avoid memory issues in badly written queue code
redis.lPush(
Redis.key("canvas_cache_write_queue", workerId),
x + "," + y + "," + (dbpixel?.color || "transparent")
);
}
async updateCanvasRedisWithBatch(
pixelBatch: { x: number; y: number; hex: string }[]
) {
const redis = await Redis.getClient();
for (const pixel of pixelBatch) {
// ensure pixels in the same location are always in the same queue
const workerId = getCacheWorkerIdForCoords(pixel.x, pixel.y);
// queue canvas writes in redis
redis.lPush(
Redis.key("canvas_cache_write_queue", workerId),
[pixel.x, pixel.y, pixel.hex].join(",")
);
/**
* Get if a pixel is maybe empty
* @param x
* @param y
* @returns
*/
async isPixelEmpty(x: number, y: number) {
const pixel = await this.getPixel(x, y);
return pixel === null;
async getPixel(x: number, y: number) {
return await prisma.pixel.findFirst({
where: {
x,
y,
isTop: true,
},
});
}
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
/**
* Undo an area of pixels
* @param start
* @param end
* @returns
*/
async undoArea(start: [x: number, y: number], end: [x: number, y: number]) {
const now = Date.now();
Logger.info("Starting undo area...");
const pixels = await prisma.pixel.findMany({
where: {
x: {
gte: start[0],
lt: end[0],
},
y: {
gte: start[1],
lt: end[1],
},
isTop: true,
},
});
const returns = await Promise.allSettled(
pixels.map((pixel) => this.undoPixel(pixel))
);
await this.canvasToRedis();
Logger.info(
"Finished undo area in " + ((Date.now() - now) / 1000).toFixed(2) + "s"
);
return returns.map((val, i) => {
const pixel = pixels[i];
return {
pixel: { x: pixel.x, y: pixel.y },
...val,
};
});
}
async fillArea(
user: { sub: string },
start: [x: number, y: number],
end: [x: number, y: number],
hex: string
) {
await prisma.pixel.updateMany({
where: {
x: {
gte: start[0],
lt: end[0],
},
},
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
isTop: true,
},
data: {
isTop: false,
},
});
let pixels: {
x: number;
y: number;
}[] = [];
for (let x = start[0]; x <= end[0]; x++) {
for (let y = start[1]; y <= end[1]; y++) {
pixels.push({
x,
y,
});
}
}
await prisma.pixel.createMany({
data: pixels.map((px) => ({
userId: user.sub,
color: hex,
isTop: true,
isModAction: true,
...px,
})),
});
await this.updateCanvasRedisWithBatch(
pixels.map((px) => ({
...px,
hex,
}))
);
LogMan.log("mod_fill", user.sub, { from: start, to: end, hex });
}
async setPixel(
user: { sub: string },
x: number,
y: number,
hex: string,
isModAction: boolean
) {
// only one pixel can be on top at (x,y)
await prisma.pixel.updateMany({
where: { x, y, isTop: true },
data: {
isTop: false,
},
});
await prisma.pixel.create({
data: {
userId: user.sub,
color: hex,
x,
y,
},
});
// maybe only update specific element?
// i don't think it needs to be awaited
await this.updateCanvasRedisAtPos(x, y);
Logger.info(`${user.sub} placed pixel at (${x}, ${y})`);
LogMan.log(isModAction ? "mod_override" : "pixel_place", user.sub, {
x,
y,
hex,
});
/**
* Force a pixel to be updated in redis
* @param x
* @param y
*/
async refreshPixel(x: number, y: number) {
// find if any pixels exist at this spot, and pick the most recent one
const pixel = await this.getPixel(x, y);
let paletteColorID = -1;
// if pixel exists in redis
if (pixel) {
paletteColorID = (await prisma.paletteColor.findFirst({
where: { hex: pixel.color },
}))!.id;
}
await this.updateCanvasRedisAtPos(x, y);
// announce to everyone the pixel's color
// using -1 if no pixel is there anymore
SocketServer.instance.io.emit("pixel", {
x,
y,
color: paletteColorID,
});
}

Grant
committed
/**
* Generate heatmap of active pixels
*
* @note expensive operation, takes a bit to execute
* @returns 2 character strings with 0-100 in radix 36 (depends on canvas size)
*/
async generateHeatmap() {
const redis_set = await Redis.getClient("MAIN");

Grant
committed
const now = Date.now();
const minimumDate = new Date();
minimumDate.setHours(minimumDate.getHours() - 3); // 3 hours ago
const pad = (str: string) => (str.length < 2 ? "0" : "") + str;
const heatmap: string[] = [];
const topPixels = await prisma.pixel.findMany({
where: { isTop: true, createdAt: { gte: minimumDate } },
});

Grant
committed
for (let y = 0; y < this.canvasSize[1]; y++) {
const arr: number[] = [];
for (let x = 0; x < this.canvasSize[0]; x++) {
const pixel = topPixels.find((px) => px.x === x && px.y === y);

Grant
committed
if (pixel) {
arr.push(
((1 -
(now - pixel.createdAt.getTime()) /
(now - minimumDate.getTime())) *
100) >>
0
);
} else {
arr.push(0);
}
}
heatmap.push(arr.map((num) => pad(num.toString(36))).join(""));
}
const heatmapStr = heatmap.join("");
// cache for 5 minutes
await redis_set.setEx(Redis.key("heatmap"), 60 * 5, heatmapStr);

Grant
committed
// notify anyone interested about the new heatmap
await redis_set.publish(Redis.key("channel_heatmap"), heatmapStr);
// SocketServer.instance.io.to("sub:heatmap").emit("heatmap", heatmapStr);

Grant
committed
return heatmapStr;
}
/**
* Get cache heatmap safely
* @returns see Canvas#generateHeatmap
*/
async getCachedHeatmap(): Promise<string | undefined> {
const redis = await Redis.getClient();
if (!(await redis.exists(Redis.key("heatmap")))) {
Logger.warn("Canvas#getCachedHeatmap has no cached heatmap");
return undefined;
}
return (await redis.get(Redis.key("heatmap"))) as string;
}