Loading packages/lib/src/canvas.ts +1 −18 Original line number Diff line number Diff line Loading @@ -9,23 +9,6 @@ export const CanvasLib = new (class { * @returns Seconds to take to give the pixel */ getPixelCooldown(pixelNumber: number, config: ClientConfig) { // return pixelNumber * config.canvas.pixel.cooldown; // const factorial = (n: number): number => (n == 0 ? 1 : n * factorial(n - 1)); // return ( // config.canvas.pixel.cooldown * // config.canvas.pixel.multiplier * // (2 + pixelNumber + factorial(pixelNumber)) // ); // oh god last minute change to match activity cooldown // 100 = user count // band aid over negative nums if (pixelNumber < 1) { pixelNumber = 1 } return (2.5 * Math.sqrt(100 + 11.96) + 6.5) * 1 * pixelNumber; return config.pallete.pixel_cooldown / 1000; } })(); packages/lib/src/net.ts +4 −0 Original line number Diff line number Diff line Loading @@ -178,6 +178,10 @@ export type ClientConfig = { version: string; pallete: { colors: PalleteColor[]; /** * ms for cooldown * @see CanvasLib#getPixelCooldown */ pixel_cooldown: number; }; canvas: CanvasConfig; Loading Loading
packages/lib/src/canvas.ts +1 −18 Original line number Diff line number Diff line Loading @@ -9,23 +9,6 @@ export const CanvasLib = new (class { * @returns Seconds to take to give the pixel */ getPixelCooldown(pixelNumber: number, config: ClientConfig) { // return pixelNumber * config.canvas.pixel.cooldown; // const factorial = (n: number): number => (n == 0 ? 1 : n * factorial(n - 1)); // return ( // config.canvas.pixel.cooldown * // config.canvas.pixel.multiplier * // (2 + pixelNumber + factorial(pixelNumber)) // ); // oh god last minute change to match activity cooldown // 100 = user count // band aid over negative nums if (pixelNumber < 1) { pixelNumber = 1 } return (2.5 * Math.sqrt(100 + 11.96) + 6.5) * 1 * pixelNumber; return config.pallete.pixel_cooldown / 1000; } })();
packages/lib/src/net.ts +4 −0 Original line number Diff line number Diff line Loading @@ -178,6 +178,10 @@ export type ClientConfig = { version: string; pallete: { colors: PalleteColor[]; /** * ms for cooldown * @see CanvasLib#getPixelCooldown */ pixel_cooldown: number; }; canvas: CanvasConfig; Loading